L’Arte dell’inventare giochi: Andrea Chiarvesio
Prosegue la mia serie di interviste agli autori di giochi da tavolo di fama internazionale. Dopo una lunga pausa torno ad intervistare un autore Italiano: Andrea Chiarvesio, famoso in tutto il mondo per Kingsburg di cui esiste anche una bellissima versione per iPhone/iPad.
L’intervista, come sempre, è in inglese ma chissà che prima o poi non trovi il tempo di tradurle e pubblicarle anche in Italiano …
Read the full interview on Opionionatedgamers.comThis time it was less than a month from my last interview and I’m also working on 3-4 more interviews. Of course the number of designers working on the game market since long time willing to be interviewed is not so huge and I’m starting to have problems finding new victims for my pencil. Of course Italians are much more easy for me to find and they have less possibility to avoid my long-winded curiosity. So, today I’m going to present you Andrea Chiarvesio, a really talented Italian designer that captured world-wide attention in 2007 with Kingsburg release but that was working in the game world long time before.
Chiarvesio is not a real pure German designer but he told us that usually the mechanic is his starting point. He also told us he puts a lot of effort in “schematizing” and “streamlining” finally stating his ambitious motto: “Easy to learn, difficult to master”.
I hope you got enough to be interested in the proceding of this interview. Have a nice read.