Today my playful thoughts start from Factions, the new Alien Frontiers’s expansion. The publisher has kindly sent me a preview copy and I have already been able to play at Club TreEmmme. It connects to my thought yesterday because even here we speak of colonization: no more the moon but the planet Maxwell.
Alien Frontiers, which I have already written a lot about, was one of the first games to be released in June 2010, through kickstarter.com and so its expansion, Factions, which will also be available at Essen this year. In short I can say that the expansion adds two major changes to the simple but effective dynamic of the game (launch my ships – dice, place in various areas of the map to gather resources – minerals and solar energy – to build colonies on the planet. The first change are the Factions cards: each player plays the role of a faction that has a special ability and an area where the ships of all players can land to perform another special action. The second addition are the Agendas, specific secrets goals that every player can reach during the game or at the end of the game.