This week is coming to the end. Last night at Club TreEmme was a night game: after starting a 1969‘s table I played Swordfish with two friends while on the table close to us was in scene Republic of Rome.
After Swordfish, which I will definitely details next week, we played a 6 players game of Libertalia. Playing it I immediately came to mind the many similarities with 7 Wonders, one of the most successful games of recent years and I asked if Libertalia will have the same success and more importantly, what are the ingredients for the success of a game?
I want to start to riserv a space, I hope daily, for brief reflections on the world of the games, born from the impressions arising from a play, reading some rules or something online. I will call this space “Playful Thoughts” … who knows where it will lead me.
Today my thoughts start from 1969, the new game from the Cranio Creations on the great epic of the conquest of the moon.
Reading the rules and playing my first game yesterday (I was lucky enough to receive a preview copy with a timing really sci-fi!), I immediately jumped to the eye as the theme of the conquest of the Moon strong> is not a very popular theme: something that has captured the world’s attention almost obsessively for several decades now is almost forgotten. I know no games about the topic apart from the no more published Lunar Command of the LEGO Games series. I wonder, however, whether the death of Neil Armstrong, the first man to set foot on the moon, will bring a new era of interest. Maybe the guys in the Cranio Creations, always spectacular in their exhibitions, in Essen and then Lucca will offer a memory of the legendary astronaut with sympathy!